Terms and Conditions

1. These terms apply to your access to and use of the website and the services related with this website. Unless there is an agreement in writing these terms and conditions will apply to solve any dispute.

2. If you do not agree to these terms of use, you must leave the website immediately. Use of the website assumes acceptance of these terms.

3. These terms and agreements may be updated from time to time in our sole discretion, with or without notice. You understand and agree that you are solely responsible for checking the terms to see if they have been updated.

4. This website shall not be responsible for any damages or losses deemed or alleged to have resulted from or been caused by this website or its content. This includes any person's use or misuse of its content, the inability of any person to connect with or use the site, delay in operations or transmission, failure of communication lines, or any errors or omissions in content.

5. The website and services are developed for recreational and entertainment purposes. This website provides a service and is not involved in any paying or collecting of funds related to wagering. Any agreements or issues dealing with wagering or gambling of real funds will not result in any monetary compensation by us.

6. Any unethical activity with others related to the usage this website will result in an internal investigation, and we will cease business with those individuals we feel do not operate in an proper manner.

7. Any personal information collected is private and confidential held on encrypted servers and only accessible to upper level management. This information is destroyed after certain periods of time with only summaries kept and it’s important to ask if you are concerned about keeping any long term detailed history of information.

8. All actions on the website must be clicked by real human beings through the normal user interface. We will ensure that all robot software or programs designed to act as a real human will be detected and access to the site will be adjusted. Any accounts associated with such activity will be subject to review and if determined to be using bot software the account will be terminated and the IP blocked. If the agent wishes to keep the account open, the accounts using this software will have Bot prevention passwords forced on them to ensure only humans will be in use of the account.

9. One person per account. If an account is known to have multiple people accessing this account the account will be suspended and the agent notified.

10. Users are responsible for ensuring that no third party is able to make use of your user name and password. Users are responsible for all actions that take place on your account whether or not you knew or consented to such actions taking place.

11. If a user suspects that a third party may have their user name and password, you may contact the office and request a new user name and password.

12. You must be at least 21 years of age to access the Website.

13. You may not access the website if you are not of legal age or capacity to form a binding contract.

14. In the event of there being a discrepancy between the English language version of these rules and any other language version, the English language version will be deemed to be correct.

Wagering Rules

1. Users who are colluding and involved in syndicates together are not allowed to use this website. To be determined to be associated in a syndicate would mean that multiple accounts are playing the same selection at the same time to manipulate the limits.

2. Account balances must be verified by the user, upon logging into the site each time prior to any other actions. By continuing to onto other actions, you agree that all previous transactions are correct and you do not have any claims. Claims or disputes must be settled at this time. For disputes, claims, additional account information, or to report account discrepancies, contact Customer Service.

3. All website actions are logged and backed-up regularly. In any and all cases of dispute, both management and the player agree that the log backup shall serve as the final authority in the dispute and that all actions will be adjusted accordingly. Claims must be lodged within seven days from the date the discrepancy was made. No claims will be honored after this seven-day period has expired.

4. In order to log an internet claim the customer must provide valid ticket number and contact customer service via the email system in their account. We will require these to be logged over the internet and not on the phone so we can have a written account of the infraction.

5. Users are solely responsible for their own account transactions. We do not take responsibility for missing or duplicate wagers made by the client and will not entertain discrepancy requests because a play is missing or duplicated. Contact customer service immediately if you notice any issues.

6. Any wagers on obviously “bad” or off lines will be immediately canceled upon discovery. Any wagers that snuck through after an event has started will be deleted. Any wagers made after the outcome is public knowledge will be canceled regardless of when the wagers were placed. Accounts hitting these errors multiple times will have their account reviewed for possible termination.

7. The winner of an event will be determined on the date of the event's conclusion; we do not recognize protested games or overturned decisions for wagering purposes. The result of an event suspended after the start of competition will be decided according to the wagering rules specified for that sport by us.

8. The Las Vegas consensus rules will apply to any rule or wager not covered by the rules and regulations.

9. In the event funds are credited to a customer's account in error, it is incumbent upon the customer to notify us of the error without delay. Unless otherwise notified by us, any transaction resulting from the error shall be void.

10. Please check sport specific rules to know if overtime is included in your wager or not.

11. We communicate with the user via the internal messaging system. If you have a message it will pop up when you log in. Clicking “read and understood” assumes the user has done just that. Click on “reply” if you wish to clarify, comment or have any questions.

Phone Rules

1. Phones wagering should be available for all major sporting events at major times.

2. Our service is mainly provided to be used on the internet. Phones are an added benefit to help the users to enter information on their internet account. Any information entered over the phones still must be confirmed on the internet and is the user responsibility to do so.

3. Users that only call and do not access their internet account at least once per week will be recorded and accounts will be reviewed. The phone aid is to be used in conjunction with the internet but not used as the sole purpose of contact.

4. After wagers are placed by telephone, the phone clerk will read back the wagers. If the read back or confirmation is correct, client must re-confirm wagers by stating their client number and password. The information is then entered on that customer account and can be checked anytime under pending wagers on the mobile or full website. Any discrepancies must be filed over the internet for review.

5. In the event a customer does not hear the read back due to technical difficulties, it is the customer's responsibility to call back or log in online to confirm his information is correct.

6. If the customer feels that there was an error in recording the information into the computer of their wagers, they must file their claim online with the ticket # and all corresponding information.

Glossary of Terms

Straight Wagers:

Straight bets are bets placed on a side or a total in Football or Basketball and Baseball. A straight bet on a side usually involves a point-spread. In this case you are wagering on a team to win the given time period on which you wager (game, 1st, 2nd half) after the score is adjusted by the particular point-spread. When you wager on a total you are wagering that the score of the game for the given time period (game, 1st, 2nd half) will be over or under a designated number. In either of these two bets you are laying 11 to win 10 or some variance of those odds, an example being bettors playing one side will lay 12 to win 10 and bettors playing the other side will lay 10 to win 10.

When wagering on game totals you are betting on the combined score of the game to go over or under the designated number for the time period of your bet, i.e. 1st half, half time or full game. Total wagers on the full game or 2nd half include overtime periods except in the case of Soccer when three way betting is offered ( the tie is offered as a betting option). If the tie is offered as an option overtime is not included in the calculation of the game total.

Spreads:

A spread is a wager where you either give points or take points in order to even the apparent talent differential of each teams. For example, if you wager on the Patriots vs Broncos and the Patriots are -7, this means for you to win your Patriots wager the Patriots must win by 8 or more. If the Patriots win by 7, then the bet will be a push. If the spread was -7.5, then if the Patriots must still win by 8, but if it were to land 7 the Patriots wager would be a loss.

Moneyline:

Money Lines are used to some degree in most major Sports. In a money-line bet you are wagering on the outright winner of the contest independent of any point-spread. For every money line there is one number for each of the two sides of the play, the underdog and the favorite. An example of a money-line in football is:

Colts -140 Dolphins +120

In this example the favorite is denoted by the minus sign and the underdog by the plus sign. You would wager $140 to win $100 on the Colts (the favorite) and you would wager $100 to win $120 on the Dolphins (the underdog). Because no point-spread is used to determine the winner you must risk more money to win less on the favorite and vice-versa on the underdog.

Total:

The total is a wager on the combined total points scored by both teams in a game. For example if the Patriots and Broncos are playing and you wager over 47, both teams must score a combined 48 points or more to win your wager. If both teams score a combined 47 your wager would be a push. If the total was 47.5, 48 points would be a winner and 47 would be a loser if you wagered on over 47.5.

Team Total:

This is a wager on a specific team and how many points that team will score in the game.

Series:

A series wager is a wager on a Team A vs Team B for the entire length of the series. These wagers can be, but not limited to MLB regular season, MLB Playoffs, NBA Playoffs, and NHL Playoffs. For all series the spread equals the games won and the total equals the number of the games played. Please see sport specific rules regarding the series.

Live:

Live wagering is where you can wager while the game is going on.

Alt Lines:

Alternate lines allow you to wager on adjusted spreads and total for certain games. The juice on the alternate lines will be adjusted as well to compensate for the adjusted points.

Props:

We offer a variety of proposition wagers for different sports. These can be but are not limited to player points, player receptions, player TD passes, or game props. Please see specific sports regarding prop rules for that sport.

Futures:

Future wagers can also be found at our site. These include wagers to win the championship, conference, division, etc. Over/Under on season wins are also available. All bets are paid at the conclusion of the event or season in question. In the event of a dispute not covered here Las Vegas rules apply.

There are different limits on the various propositions and they can only be played as a straight wager no parlays are allowed.

Parlays:

A parlay is a wager in which you choose 2 or more teams or totals together in one wager in order to receive a larger payout while risking a smaller amount of money. You can mix and match different sports into parlays, and even create parlays with the same game (with some restrictions).

Correlated parlays are not allowed. An example of this would be a parlay with the 1st half and the game spread of the same game or a run line to a total in the same baseball game.

A loss on any part of the parlay constitutes a loss.

In the case of a push AND all other winners the parlay reverts down one level. For example, a 6-team parlay with one push and five winning plays would revert to a 5-team parlay for purposes of payout.

In the case of a 2-team parlay with one push and one winner the parlay will revert to a strait wager with the amount of the parlay used as the "risk" amount. For example a 2-team parlay with both teams at the standard -110 would pay out 91% of the parlay amount.

We offer a wide variety of parlays so it is best to contact customer service prior to placing a parlay to determine max payouts, push rules, and number of teams allowed in a parlay.

When a money line is used in the parlay it has the potential to alter the payout amount in either direction depending on the line.

Teasers:

Teasers allow you to select multiple teams or totals at a better spread or total in the direction of your choice. Payoffs vary based on the number of teams and points you select. Any teaser that involves a selection that loses will be graded as a loss unless otherwise specifically stated in that teasers rules. Because teaser options may vary between accounts please check with customer service for details on your specific teaser options.

If-Bets:

If bets are a chain of conditional straight wagers based on two possible conditions: If win (single action) and if win, tie or cancel (double action). In the first case, single action, the bettor will have action on the next wager in the chain only if the first one wins and so on down the chain. In double action the player will have action on the next bet and so on if the first bet wins, ties or cancels.

Example of Double Action: Padres +135 if win or push then Mets -120

Example of Single Action: Padres +135 if win only then Mets -120

Should the Padres game get rained out on the double action example it would continue to the Mets since that game is a push

If bets can contain 2 or more selections and cannot have any open spots. All parts of an individual if bet must be placed at the same time and for the same amount or lower than the one before it. All bets are graded on an individual basis. This bet lets the player have action on a multiple number of games with minimal risk. You are using the money you wagered on the first game to wager on the second and so forth. Each bet is graded independently so you do not have to win all selections like a teaser or parlay.

Action Reverse:

A reverse is a wager on all the possible combinations of a 2 team double action if bet. An example of a 2-team reverse is:

Eagles –7 110/100
Padres +135 100/135

Here you have two if plays on the reverse: Eagles/Padres and Padres/Eagles. If the eagles win, your Padres bet automatically stand and vice-versa. Your maximum risk in this situation is $210 provided you risk $110 on the Eagles to win $100 and $100 to win $135 on the Padres. If you risked the $210 you stand to win $470.

Example: Eagles -7 -110 $110/100, if win or push then Padres +135 $100/$135

then the reverse is true

Padres +135 $100/$135, if win or push then Eagles -7 -110 $110/100

Pleasers:

A pleaser is a group of football side straight bets combined into one bet. The difference between a pleaser and a teaser is that with a pleaser, the line you bet against for each individual wager is moved against your favor 6 points. If the regular line is -10 and you play a 6-point pleaser, then your line would be -16.

Pleaser payoffs depend on how many teams are in your wager.

If a two-team pleaser has a tie and a winner, then the pleaser pays even money. The software will not automatically credit the even money payout. You must contact customer service to have this even money winner credited.

If a two-team pleaser has two ties, then the wager is a push.

Almost Parlays:

Have you ever won three out of four games in your parlay or get five winners and the sixth one is a loss? Welcome to Almost Parlays where you get paid if you hit them all or if you almost hit them all.

Once you try Almost Parlays, they will become one of your favorite betting options. This is just another way to get more "bang for your buck".

Live Wagering:

1. Lines are offered at management's discretion as we do not guarantee a line at any point in the game/match.

2. Live Betting wagers may be placed online only.

3. Any game or event must be played to its conclusion within 7 days in order to have action on live game props. Wagers on games that are suspended on the day of the game but played to conclusion within 7 days of the start time have action and will be graded based on the completed game score. We do not recognize protests or overturned decisions for live wagering purposes.

  • Baseball - Game must go 8.5 or more innings and be concluded with a winner determined.
  • Individual Inning props will be graded upon completion of stated inning. If the game gets cancelled or postponed later these wagers stand regardless of how many innings completed.
  • Football - 59 minutes of game time must be played and a winner determined.
  • Scoring props (Team to score next; Next score is) will be graded upon completion of stated prop and have action regardless if the game is suspended or cancelled.
  • Basketball - NBA games must play 46 minutes and have a winner determined. All other leagues must play 38 minutes and have a winner determined.
  • Hockey - 59 minutes of game time must be played and a winner determined. All overtimes and shootouts count.
  • Golf –
    • Scoring props will be graded upon completion of stated hole(s). If the tournament gets cancelled or postponed these wagers stand regardless of how many holes completed. Said player must tee off and complete stated hole(s) for action. Any scorecard changes due to official rulings must be made on day in question.
    • Odds to win the tournament will be graded upon completion of tournament regardless of suspension. If the tournament is shortened by tournament officials, the leader at the end of the number of holes determined to be official shall be the winner.
  • Tennis - Game and set betting require only the game or set in question to be completed for action. Full match props require full match completion for action. Any player withdrawal due to injury, disqualification, or other reason will result in all full match props being cancelled.
  • Soccer - All props are graded on the result of the scheduled 90 minutes of play unless otherwise stated. This includes any added injury or stoppage time but does not include extra time, time allocated for penalty shootout, or 'golden goal'. 90 minutes must be played for all full match props to have action.

4. We reserve the right to void any wager placed on an obvious line mistake, or placed after the outcome of the proposition has been determined.

5. All propositions will have one winning outcome. In the event that more than one winning outcome applies, the first outcome to occur will be considered the winning outcome and all other options will be considered losing outcomes.

6. The game time and score information displayed in the live betting scoreboard serves solely as a guide. Though every attempt is made to ensure that the information displayed is current, it is not always possible. The company assumes no liability for the accuracy of this information.

Sport Specific Rules:

Full Games, Halves, and Quarters:

1. Following 55 minutes of play (5:00 left on the clock), all wagers are considered action and will be graded that day, regardless of any stoppages in play throughout the day. If the game is suspended after 55 minutes and resumed by 8:00am EST the following day, only the action on the scheduled day will count for wagering purposes. Any game that does not go 55 minutes will be considered no action and all wagers will be refunded.

2. Games that are cancelled or rescheduled for another date (EST) will be considered no action and all wagers will be refunded. If a player wishes to have action on the rescheduled game they must re-enter their wager on the rescheduled game. If the cancellation of wagers causes any special parlays or teasers to be graded as a loss when they would otherwise be a win or push it is the players responsibility to contact customer service. This only applies to wagers that would otherwise have been a win or a push, if the play would have been a loss with or without the cancelation it will remain a loss.

3. All wagers for the game will include overtime.

4. All wagers for the 2nd half will include overtime.

5. All wagers on the 4th Quarter will NOT include overtime. These include both 4th Quarter wagers prior to the game starting and also in progress live quarter wagers. The 4th quarter must be fully completed for action.

6. All wagers on 1st, 2nd, 3rd Quarter, and 1st half, will be graded upon full completion of the respective period and will have action regardless if the full game goes the required 55 minutes.

Football Props Rules

1. Team to score first: Upon first scoring play this wager is graded and will have action regardless if the game is suspended or cancelled early.

2. Score in designated time: Upon the completed time period stated, the wager will be graded and will have action regardless if the game is suspended or cancelled early. Should the game be cancelled or suspended and not completed on the same day before the designated period of time is complete, then this wager will be cancelled and the money refunded.

3. First scoring play: Upon a team scoring a touchdown, field goal, or safety the wager will be graded and will have action regardless if the game is suspended or cancelled early.

4. Three Straight scores: This wager is for 3 Straight (unanswered) scores by a team. It is not for 3 consecutive scoring drives. As long as Team A scores 3 times in a row at any point in the game without Team B scoring once, then "Yes" will be a winner. Game must go at least 60 full minutes for this wager to be graded. If the game is cancelled or suspended early and not resumed by 8am EST the following day, then there will be no action and all money will be refunded. Extra points and two point conversions do not count for this wager.

5. Player Props: Stated player must suit up and be on the field for a minimum of one play for action. [Note: A Kicker who does not participate because of a shutout, but whom suited up and was available, is considered to have action]

6. Longest / Shortest Field Goal Made: A field goal must be made for action. If no field goal is made, then the prop will be cancelled and all monies will be refunded.

7. Longest / Shortest Punt: A punt must be recorded in game for action. If no punt is recorded, then the prop will be cancelled and all monies will be refunded.

8. Yards on 1st Rush and Longest Rush Props: If a player plays in a game but does not record a rush then the yards on 1st rush and longest rush will be graded as "0" and under will be the winner.

9. Yards on 1st Reception and Longest Reception Props: If a player plays in the game but does not record a reception then both the yards on 1st reception and longest reception will be graded as "0" and under will be the winner.

10. Contest Props: For all contest wagers, for example Player to score the first touchdown, all players are action.

11. Novelty Props: These props are mainly used for the Super Bowl. Management's decision regarding the grading of these props will be final.

Unless specified above, game must go at least full 60 minutes for action on all other proposition wagers. If the game is cancelled or suspended early and not resumed by 8:00am EST, then there will be no action and all wagers will be refunded. Overtime is counted on all props unless otherwise specifically stated. If overtime is included as an option in a proposition it is inherent that it is NOT included in other selections of the proposition unless specifically stated.

2nd Half Props:

1. Player must play in the 2nd half for action.

2. Game and Player props are for 2nd half and overtime period only. 1st half stats do not count towards 2nd half wagers.

3. Team to score first and first score TD or not TD will be graded when the first score occurs. Should there be no score and the game suspended or postponed and not completed on the same day the wager will be cancelled and all money will be refunded.

4. Score or no score in an allotted period of time will be graded upon the completion of that period of time.

5. For all other props 2nd half must go at least 30 minutes for action.

FOOTBALL FUTURES:

1. NCAA and NFL Regular Season Wins: Unless otherwise specified the selected team must play all scheduled regular season games for action.

Full Game Wagering

1. Game Length - For wagering purposes a basketball game becomes official after (43 minutes) of play for Pro leagues, and (35 minutes) for all other leagues. Games lasting less than official time will be graded as “No Action” and all monies refunded.

2. Outcome – Provided the game has gone minimum time winners and losers are determined by the final score (including overtime). If a game is suspended after the minimum time and not resumed by 8:00 am EST the following day, then regardless of whether the game is completed at a later date, the score when the game is halted will determine betting results.

3. 2nd Half Wagering – Overtime is included in all 2nd Half wagering.

4. 4th Quarter Wagering – Overtime is NOT included in 4th Quarter wagering.

5. Site & Date – All events must be played on scheduled date and site to have action.

6. Las Vegas wagering rules will apply to any situations not covered herein.

Basketball Props & Futures

1. All Individual Game & Player Prop wagers adhere to the following:

  • Must Play – Named player in prop must play in the game or all wagers have no action and monies refunded.
  • Complete Game – All props for Pro leagues must go (48 minutes) while other leagues must go (40 minutes) for action. Should the game be cancelled or suspended and not resumed by 8:00am EST the following day, then all wagers will be cancelled and monies refunded.
  • Overtime – All props include Overtime unless specifically stated.

2. NBA Season Wins – Unless otherwise specified the selected team must play 82 games for action.

Regular Season MLB:

Full Game Wagering:

1. When wagering on total runs (over/under) the game must go 9 innings (8.5 if the home team is ahead) to have action. If a game is called or suspended in extra innings, the score will be determined after the last full inning unless the home team scores to tie, or takes the lead in the bottom half of the inning, in which case the score is determined at the time the game is called.

2. Wagers on total runs will be refunded if a pitcher change occurs prior to both listed pitchers throwing at least one pitch.

3. Rules for Run Line and Team Total wagers are the same as those for baseball totals.

4. The result of a game is official after 5 innings of play unless the home team is leading after 4.5 innings. If a game is called or suspended, the winner is determined by the score after the last full inning unless the home team scores to tie, or takes the lead in the bottom half of the inning, in which case the winner is determined by the score at the time the game is called. Monies will be refunded if the home team ties the game and it is then suspended. Suspended games will not carry over past 8:00am EST the following day unless otherwise specified.

5. We do not recognize postponed games, protests or overturned decisions for wagering purposes. All baseball wagers must go the day written, otherwise there is no action and all monies are refunded.

6. Money-line wagers on baseball will be accepted in the following manner:

  • Action: team against team regardless of the starting pitchers.
  • Listed Pitchers: if both starting pitchers are not exactly as specified at the time of the bet the wager will be deemed "no action".
  • One Listed Pitcher: this is a wager on or against one specified pitcher regardless of the other starting pitcher. If the specified pitcher does not start the wager is deemed "no action". (Examples: "the Red Sox versus Wells" indicates a wager against Wells. "Wells against the Red Sox" indicates a wager on Wells).

7. In the event there is a pitching change prior to the game, the money-line will be re-adjusted and "action" wagers will be graded using the opening price for the new pitcher.

8. A pitcher is deemed a starter after throwing the first pitch to the opponent's first batter.

9. Wagers on totals, team totals, and run-lines must always specify both pitchers listed.

10. All games must go at least 8.5 innings if the home team is winning to have action on the Baseball Grand Salami. p>

First-Half Wagers (5 innings):

1. All wagers on baseball first halves (5 innings) will be decided on the basis of the score at the end of five full innings.

2. If a game does not go five full innings, all first-half wagers (5 innings) will be cancelled.

3. Once 5 full innings have been completed, all wagers on the first half (5 innings) will stand.

4. All first-half wagers (5 innings) must list both pitchers. If either listed pitcher does not start, wagers on the first half (5 innings) will be cancelled.

Japan Baseball

1. Follow the same rules as Regular Season MLB

Mexico Baseball

1. Follow the same rules as Regular Season MLB

Korea Baseball

1. Follow the same rules as Regular Season MLB

MLB Playoff Wagering:

1. These games have action regardless of start or completion date.

2. During the playoffs all wagers will be graded upon completion of the game. For example, should a game start and be suspended until a later date, all wagers will have action and be graded upon completion of the game regardless of completion date. Should this occur all wagers will be graded on the completion date and not the starting date.

3. First 5 innings will also be graded in the same manor for MLB playoff baseball. They have action regardless of start or completion date. If there is a postponement then they will also be graded on the date the 1st 5 innings are completed.

4. A pitcher is deemed started after throwing the first pitch to the opponent's first batter.

5. Wagers on totals, team totals, and run-lines must always specify both pitchers listed.

6. Action, Listed and One Listed will have the same rules as Regular Season Baseball.

MLB FUTURES/SERIES:

1. MLB Regular Season Series: Regular season series wagers are for the first 3 games of the series regardless of dates and have action as long as a minimum of two games are completed and neither team plays another opponent between games. If less than 3 games are played, the team with the advantage is the winner of the series. For games to count towards the series they must be official in the MLB standings for action.

2. MLB Regular Season Wins: Unless otherwise specified the selected team must play 160 games for action.

INTERNATIONAL, NCAA, NCAA SOFTBALL, AND LITTLE LEAGUE:

1. These games have action regardless of their starting or completion date.

2. Any baseball, softball, or little league game ending as a result of the mercy rule will have action on all wagers unless otherwise noted.

3. Bottom team listed does not necessarily bat last.

BASEBALL PROPS (Regular Season & Post Season)

1. All Individual Game & Player Prop wagers adhere to the following:

  • Listed Pitchers – If scheduled pitcher(s) don’t start game then all wagers have no action and monies refunded.
  • Must Start – Named player in prop must start game or all wagers have no action and monies refunded.
  • Complete Game – Game must go at least 9 innings (8.5 innings if home team is winning) for action otherwise all monies refunded.

2. Contest Props (those containing 3 or more contestants) – These props are NOT listed pitchers and ALL players have action.

3. 1st Inning Props – These props are graded upon completion of the 1st inning. If the game gets cancelled or postponed later these wagers stand regardless of how many innings completed.

4. First RBI & First Run Props – These props are graded when the first RBI & first Run are recorded. If the game gets cancelled or postponed later these wagers stand regardless of how many innings completed.

5. First HR Prop (Contest) – Game must go at least 9 innings (8.5 innings if home team is winning) for action otherwise all monies refunded.

1. Hockey games must go at least 55 minutes to have action.

2. If a game is suspended after the minimum time has been played and not resumed by 8:00am EST the following day, then regardless of whether the game is completed at a later date, the score when the game is halted will determine the betting results.

3. If play is suspended before the minimum time has been reached and not resumed the same day, all bets will be scored as "no action" and all plays are canceled.

4. Overtime: On the header above the games, it will be clearly marked if the spread, moneyline or total includes overtime or not. In general spreads in hockey do not include overtime while moneylines, totals, and team totals do include overtime. This will be clearly marked in the review wagers section as well as in the pending wagers. Make sure to check your pending wagers carefully and ensure your information is correct.

5. Penalty Shootouts are considered part of overtime. If a Penalty Shootout is contested, the winner will be credited with an extra goal.

6. If there is no clarification if overtime is included or not, it is to be assumed to be included.

7. Wagers on the 1st, 2nd, and 3rd periods are graded upon completion. The full period must be played for action and then immediately graded and will not be canceled regardless of what happens later in the game.

8. 3rd period wagering does not include overtime.

NHL PROPS:

1. For all NHL props the game must go the full 60 minutes. Props include overtime but do not include any penalty shootouts.

2. Score/No Score in a certain allotted time will be graded upon completion of that allotted time or graded upon the first score.

3. Team to score first will be graded after the first goal.

4. Player to score 1st goal will be graded upon the first goal.

5. For goalie player props, the goalie must start the game for action.

6. Overtime is included in all player props, although shootouts are not.

7. For total player points in a game, both goals & assists count as 1pt each.

8. Grand Salami: The "Home Goals vs Away Goals" will be decided by the total goals scored in all games scheduled in the given league for the given day. All scheduled games must play full three full periods for action.

NHL FUTURES:

1. For NHL Regular Season Wins and Regular Season Points, selected teams must play 82 games for action, unless specifically stated otherwise.

We accept single-match bets on every match we offer.

1. Soccer kickoff dates and times displayed on our website are an indication only and are not guaranteed to be correct. Bet offers are often posted before exact kickoff dates and times are set by league administrators. As matches draw near, our displayed times will become more accurate. When kickoff dates or times change slightly for any reason (examples include, but are not limited to: television broadcasting requirements, team and supporter travel requirements, scheduling of European club competitions, and minor ground repair) wagers will continue to be valid. If prior to the match starting, a match is cancelled and rescheduled more than 48 hours into the future, wagers will be considered void and all stakes will be refunded. In case of inclement weather or other disruption, wagers will remain "pending" for 48 hours. If it is unclear as to whether bets should stand or be refunded because of a postponement, we will follow the consensus rulings of bookmakers in Asia and in Europe.

2. Unless otherwise specified, wagers on the outcome of a match will be decided on regulation time only. This includes two halves of play and any time the referee adds on to compensate for injuries and other stoppages and will be referred to at times as "Full Time". It does not include periods of extra time nor penalty shootouts.

3. After a match has started, should a match be suspended before full time is reached, and not completed the same day, wagers on the outcome of the match are considered void and all stakes shall be returned.

4. Over/Under: A match must reach full time for wagers on the total number of goals scored in the match to be valid. Extra time and penalty shootouts do not count.

5. Should there be a dispute over a proposition (examples include, but are not limited to: name of the first goal scorer; time of a goal) wagers will be settled and paid based on the reports of the sporting media.

6. 3 way line wagering: When the "Draw" option is offered for a soccer game then there will be no pushes for the money line. For Example, if the 3 way line is the following:

Mexico +175

USA +150

Draw +200

If you wager on USA, USA must win the game in full time (both halves + injury time) for you to win the wager. If USA and Mexico are tied after full time, then the Draw is the winner and any wagers on Mexico and USA will be scored as a loss.

7.Asian Handicap wagering: Asian handicap operates in a similar way to traditional handicap but there is a guarantee of funds being won or lost on each selection. There will be two handicaps listed for a game in Spread, Total, or Team Total. For example if the Asian Handicap is the following:

Arsenal   -½,-1 (-130)   ov2½,3 (-110)

Chelsea   +½,+1 (+110)   un 2½,3 (-110)

If you select Arsenal to win $200 you would be risking $260 ($130 to win $100 on Arsenal -½ (-130) & $130 to win $100 on Arsenal -1 (-130)). If Arsenal won the game by 2 or more goals you would win $200 ($100 on -½ and $100 on -1). If Arsenal won the game by 1 goal you would win $100 ($100 on -½ and Push on -1). If the game ended in a DRAW or if Chelsea won the game you would lose $260 ($130 on -½ and $130 on -1 (-130)).

If you select Chelsea and risk $200 you could possibly win $220 ($100 to win $110 on Chelsea +½ (+110) & $100 to win $110 on Chelsea +1 (+110). If Arsenal wins the game by 1 goal you would lose $100 ($100 on Chelsea +½ and Push on +1). If the game ends in a DRAW or Chelsea wins outright you win $220 (Chelsea +½ and Chelsea +1 (+110)).

If you select Arsenal/Chelsea over to win $200 you would be risking $220 ($110 to win $100 ov ½ (-110) & $110 to win $100 ov 3 (-110)). Just like the Asian Handicap for the Spread a player can win/lose all or half of their bet depending on the outcome of total goals.

8. Wagers on a team to 'Raise the Cup' or to 'Advance' or any other term implying that the team will win the match will be graded based on the final outcome of the game including all overtime and shootout periods.

9. In the case of a shootout the team winning the shootout will be awarded one goal towards any wager (side, total, etc) in which shootout time is included.

10. For player props to have action the game must go the full time. "First" props will be graded when the props happen. These include but are not limited to: First Goal, First Penalty Kick, First Corner Kick, First Card, etc. 1st half props will be graded at the end of the first half. Any props that have a time limit to them will be graded when that limit has been met. Example: Goal in first 20 minutes will be graded after the first 20 minutes has been reached.

11. All Soccer Props will be graded at the end of full time (both halves + injury time). Overtime and shoot-outs do not count for props unless otherwise specified.

12. 2nd half wagers are only for the 2nd half. Overtime and shoot-outs are not included in 2nd half wagers.

1. If the start of a round is delayed, or if play during a round is suspended, all pending wagers will remain valid for 48 hours. If the postponement lasts more than 48 hours, all wagers will be canceled and the monies refunded. Should the tournament resume play and then be suspended again

2. In the event a tournament does not go the specified number of completed holes (usually 72) and the tournament is shortened by tournament officials, the leader at the end of the number of holes determined to be official by tournament officials shall be the winner.

Example: A tournament is scheduled for 72 holes, but only 54 holes can be played because of weather. The leader at the end of 54 holes would be declared the winner of the tournament.

3. In the event that two (or more) golfers are tied for the lead at the end of regulation play, a sudden death playoff is normally used to determine the winner of the tournament. In this case, the winner of the playoff is the winner for betting purposes. All other golfers in the playoff will be graded as 2nd place finishers. Example: Fisher and Morris are tied at the end of regulation play, and a sudden death playoff is declared. Fisher scores a 4 on the first playoff hole, and Morris scores a 5. Fisher is the winner of the tournament, and Morris is awarded a 2nd place finish.

4. In some tournaments, tournament officials may have the individuals play a specified number of holes to determine the tournament winner. In this case, the golfer with the lowest score after the specified number of holes has been completed shall be declared the winner, and all other golfers in the playoff will be graded as 2nd place finishers.

5. Golf Match-ups:

In head to head match-ups, both golfers must tee off in order to have action. If both players tee off, the golfer with the most completed holes is the winner of the match-up; if both players complete the same number of holes, the one with the lower score is the winner.

Example: Match-up money-line:

Morris -120

Fisher +100

If Morris and Fisher both tee off for the tournament in question, the above match-up is "in action". If both golfers fail to make the cut to advance to the final rounds of play, the golfer with the lower score wins.

Suppose Morris completes 36 holes with a score of +8; Fisher completes 36 holes with a score of +9. In this case, Morris wins the match-up since he has a lower score than Fisher does. If Morris and Fisher complete regulation play, and each has a score of -3, the match-up would be a tie, and monies refunded, except in the case where Morris and Fisher were tied for 1st place at the end of regulation play (in which case a sudden death playoff would be used to determine the winner).

6. Golf Spreads: A player will automatically cover the spread if they make the cut and the other player in the matchup does not. For example, if Morris makes the cut and Fisher does not, then Morris will automatically cover the spread regardless of how many strokes Morris made the cut by. Also if a player completes more holes than another player for any reason they will automatically win the spread. For example, if Fisher withdraws at any point of the tournament and Morris completes more holes than Fisher, Morris again will automatically beat Fisher on the spread regardless of score. Should a playoff ensue between two players that are involved in a matchup the winner will be graded as a winner by 1 stroke regardless of the playoff scores. For individual round spreads the same rules apply as above.

Example: Match-up spread:

Morris -1.5

Fisher +1.5

In the above example Morris must score at least 2 strokes better than Fisher to cover the spread.

7. Penalties after completed round or tournament: Should a player be assessed a penalty the following day for a previously completed round then this will not count towards the previous round.

For Example: If Jones is playing against Smith and Jones shot a 71 and Smith shot a 72, then Jones would be graded as a winner by 1 stroke. If Jones is assessed a 2 stroke penalty the same day (before midnight EST) of the completed round then the scores will be adjusted to 73 for Jones and 72 for Smith, making Smith the winner by 1 stroke. If the penalty was assessed after midnight EST, then the original scoring will stand.

8. Golf Totals: Individual player round totals the player must complete the round for action. If a player withdraws or does not complete the round due to any reason then the total will be cancelled and all monies refunded. For the winners score prop it must go scheduled tournament length for action. For most tournaments this is 72 holes and it will be graded with the 72 hole score. Playoffs are not included in the winning score prop. If a tournament is shorted then this prop will be cancelled and money refunded.

9. Cut: For any props involving the cut, the cut will be the highest score of the golfers that continue to play the next round. For example: Morris has a score of 140 and Fisher has a score of 141. Morris makes the cut and continues while Fishers misses the cut. The cut prop will be graded as 140 since this is the highest score of the player that continues to play in the tournament.

10. Make/Miss the Cut: If a player withdraws before the cut has been made then he will be graded as missing the cut. If a player makes the cut and then withdraws after the cut has been made he will be graded as making the cut.

1. A wager for a fighter to win by KO/TKO wins only by a knock out, technical knockout, or corner stoppage. A win by submission is not considered a win by KO/TKO in MMA.

2. For wagering purposes, a disqualification of a fighter will be counted as a knockout by his opponent.

3. If a fight is scheduled for 5 rounds and after the 3rd round ends but before the 4th round begins, Johnson fails to answer the bell to start the 4th round. Johnson's opponent will be graded as a winner in the 3rd round. A round is not complete until the fighters start the following round. One exception to this rule is the last round of a fight.

4. A win by decision is not a win in the final round. For example if round 5 ends of a scheduled 5 round fight and Johnson wins by a decision, Johnson to win in round 5 will be a loser since round 5 ended and Johnson won by a decision.

5. A wager on a fighter to win "Inside Distance" wins if the fighter wins by knockout, technical knockout, disqualification, submission or technical decision.

1. When the bell sounds to begin the first round, the bout will be considered official for betting purposes, regardless of the scheduled length or title.

2. If the scheduled length of the match is changed, all prior wagers on the number of rounds the bout will last will be graded as 'No Action'.

3. Each round is three minutes in duration; a half-round is defined as ninety seconds. For example if the over/under for a fight is 7.5 rounds, the fight must go 1:31 into the 8th round for the over to be a winner. That is 7 full rounds and .5 of the 8th.

4. For wagering purposes, the disqualification of a boxer during a match will be counted as a knockout by his opponent.

5. A wager on a fighter to win "Inside Distance" wins if the fighter wins by knockout, technical knockout, disqualification, or technical decision.

6. If the wagering offer on a match includes the draw as a third option and the match ends in a draw, wagers on the draw will be paid, while wagers on either fighter will be lost. If the wagering offer includes only the two boxers, with the draw either not offered or offered as a separate proposition, and the match ends in a draw, wagers on either fighter will be refunded.

7. In situations not covered by the previous rules, the wagering decision announced by the Don Best Sports information service will be considered official and binding.

8. If a fight is scheduled for 12 rounds and after the 3rd round ends but before the 4th round begins, Johnson fails to answer the bell to start the 4th round. Johnson's opponent will be graded as a winner in the 3rd round. A round is not complete until the fighters start the following round. One exception to this rule is the last round of a fight.

9. A win by decision is not a win in the final round of the fight. For example if round 12 ends and then Johnson wins by a decision, Johnson to win in round 12 will be a loser since round 12 ended and Johnson won by decision. The same rule is applied to win in multiple rounds. For example Johnson to win in round 10-12, 6-12, etc...

10. Las Vegas wagering rules will be used for any situation not covered herein.

1. Match Betting: Two full sets must be completed for wagers to stand. If less than two sets are completed, all wagers will be graded as NO ACTION and the money will be refunded.

2. Set Betting: If a player retires or is disqualified at any point during a match Set Betting wagers are void. If the match is shortened for any reason and a winner declared then all bets will be cancelled and the money will be refunded.

Example: Set Spread Betting

Maria Sharapova - Sets +1.5 (-110)
Serena Williams - Sets -1.5 (-110)


Let’s assume the match ends with the following score:

Maria Sharapova 4 3
Serena Williams 6 6


Based on the score above Serena Williams wins the match 2 sets to 0. All wagers on Serena Williams -1.5 sets would be graded the winner (2 – 0 = 2).

3. Game Betting: If a player retires or is disqualified at any point during a match Game Betting wagers are void. If the match is shortened for any reason and a winner declared then all bets will be cancelled and the money will be refunded.

Example: Game Betting

Maria Sharapova +4.5 (-110) OV20.5
Serena Williams -4.5 (-110) UN20.5


Let’s assume the match ends with the following score:

Maria Sharapova 4 3
Serena Williams 6 6


Based on the score above Serena Williams would defeat Maria Sharapova 12 games to 7 games. That would mean all wagers on Williams -4.5 games would be graded as the winner (12 – 7 = 5), as well as all wagers on under 20.5 games (12 + 7 = 19).

4. Delay or Suspension: If the start of a match is delayed, or if play during a match is suspended, all pending wagers will remain valid for 48 hours. If the postponement lasts more than 48 hours, all wagers will be canceled and the monies refunded.

5. In the event a match does not go the specified number of sets, and the match is shortened by tournament officials, the leader determined to be official by tournament officials shall be the winner. Example: A match is scheduled for 5 sets, but only 3 sets can be played because of weather. The leader at the end of 3 sets would be declared the winner of the match.

6. Futures (Ante post) Betting: All futures (Ante post) bets have action. Should a player withdraw before a tournament begins, bets on that player to win the tournament lose.

7. Change of Venue or Playing Surface: If the venue or playing surface for a match is changed, the wagering odds for match bets will be adjusted. Match bets placed at the pre-adjustment odds are void. Futures or Ante post wagers will stand.

Postponements: If a race or qualifier is postponed for any reason, all wagers will remain valid for 48 hours. If the postponement lasts more than 48 hours, all wagers will be cancelled and the monies refunded.

NASCAR RACES

1. The Official NASCAR winner of the race shall be the winner of the race for wagering purposes; this includes all races which are halted prematurely for any reason.

2. In head-to-head matchups, both drivers must start the race in order for the wager to be considered "action".

3. If a starting driver who has completed at least one lap is replaced during the race by another driver for any reason, the starting driver will be awarded the finishing driver's position at the end of the race.

Example: Driver WATSON starts the race, completes 8 laps, but leaves the race due to injury, and then replacement driver JACKSON finishes the race and places 10th. In the race standings, driver WATSON would be credited with a 10th place finish.

4. Futures (Ante post) Betting: All futures (Ante post) bets have action. Should a driver withdraw before a race begins, bets on that driver to win the race lose.

NASCAR QUALIFIERS

1. For qualifying matchups, only the times posted during the qualifying session are used.

2. If a driver starts a lap but does not post a time, the driver is deemed to finish last, losing to all drivers who post a time. If more than one driver starts a lap but does not post a time, all such drivers are tied.

3. If a driver does not cross the start line, all wagers that specify that driver are considered "no action".

4. Disqualifications that occur more than 30 minutes after the qualifying session has ended are not recognized for wagering purposes.

HORSES

Besides having a full service sports book, we also have a full service Horse book. We accept action on all major tracks in the United States and Canada. Due to the fact that we are not connected to the pari-mutuel pool, your bet will not affect the track odds.

GENERAL RULES

1. We will post lines on major races, before the day of the race. If the horse does not run, the wager will be a loss.

2. In a match-up with two named horses, both horses must run for action. Should either horse not run or scratch then the matchup will be cancelled and money refunded.

3. In a match-up with 1 named horse vs any other horse in race (Field) only the named horse must race for action. If the named horse does not run or is scratched then the match-up will be cancelled and money refunded.

General Disclaimer: The management of this site reserves the right to restrict the amount of, or any bet, on any track, at any time, if it so desires. Also, after you have placed your horse bet wager with the operator, you will be given the time of day, Eastern Standard Time, that it was placed in the computer. After the management verifies the results of the race, if it is found that the wager was past-posted, your wager will then be disqualified from any winnings, and your original bet will be placed back into your account.

Below is a list of standard tracks offered. Because limits and track offerings may vary by account it is best to call to confirm what your wager and payout limits are prior to wagering. When placing a wager it is assumed that you are aware of the limits and agree to them. Any track not specifically shown will be considered a minor track by default with payouts in accordance with the lowest level of track.

Horse Tracks

Major Tracks

Minor Tracks

Aqueduct

Balmoral

Arlington Park

Beulah Park

Belmont

Bay Meadows

Canterbury

Cal Expo

Churchill

Calder

Del Mar

Charlestown

Ellis

Colonial

Fairgrounds

Delaware Park

Fairplex

Delta Downs (TB)

Gulfstream

Emerald Downs

Hawthorne

Evangeline

Hollywood Park

Fairmount

Keeneland

Golden Gate

Laurel

Great Lakes

Lone Star (TB)

Hoosier Flats

Louisiana

Lone Star (QH)

Meadowlands

Los Alamitos

Monmouth

Maywood

Oaklawn

Meadows

Pimlico

Mohawk

Santa Anita

Mountaineer

Saratoga

Northfield

 

Penn National

 

Philadelphia Park

 

Prairie Meadows

 

Remington

 

Retama (TB)

 

Suffolk

 

Sunland Park

 

Tampa Bay Downs

 

Thistledowns

 

Turfway

 

Turf Paradise

 

Woodbine (TB)

1. Lottery results will be taken from the official website of the offered lottery.

2. Lottery wagers will be for the day that is stated in the header.

1. All wagers and prop bets that become public knowledge will have NO ACTION, if wagered on following the information becoming public.

2. Events will be graded the following day at 10am Eastern Time. This is assuming that newyorktimes.com has declared a winner in the election. If newyorktimes.com has NOT declared a winner, then we will use the results from the next day at 10am Eastern, and keep going day-to-day until an official newyorktimes.com projection has been made.

3. It is irrelevant what % of the actual votes have been counted as long as newyorktimes.com has declared a winner.

4. Once a wager has been graded, it will not be overturned due to events that happen in the future. For example, all absentee ballots and recounts will not be counted assuming newyorktimes.com has declared an official winner as of 10am Eastern the following day.

5. For all spreads, over/under, finishing positions and other prop bets on political elections we will also use those newyorktimes.com results based on if they have declared an official winner. If there is a dispute between 3rd and 4th place, as long as a winner has been declared it is irrelevant and we will use the vote count used by newyorktimes.com at 10am Eastern the following day.

6. For all spreads and over/under, the decimal places will be used for grading purposes. For example, if the spread is -3 and the candidate wins by 3.2%, then -3 is a winner and +3 is a loser. For an example for over/under if the total is 25, and the final is 25.2%, then over is a winner and under is a loser.

7. If newyorktimes.com does not have information available for a particular election, we will use the local election board if official results are available. This will be looked at 10am Eastern the following day assuming 90% of the votes have been counted. The next day at 10am Eastern if newyorktimes.com still does not have the results and the local election results are unavailable with 90% of the votes counted it will continue to go day to day until either one of those have the information.

8. If there is a prop wager on a candidate to declare to run for office, they must officially declare for said office. Exploratory committees do not count, and is a separate prop wager.

9. If there is a prop wager on a candidate to drop out of the race, the candidate will be considered dropped out when they have made any similar type announcement and they are no longer actively campaigning for votes.

General:

1. All wagers will be settled using the official result as declared by the relevant governing body of the match or competition concerned.

2. Change of Venue:

If a match venue is changed then bets already placed will stand providing the home team is still designated as such. If the home and away team for a listed match are reversed then bets placed based on the original listing will be void.

3. If a match is abandoned due to outside interference, bets on the outcome for the total of the game are voided, if no winner is declared from the official site all bets on the winner of the match are voided.

4. If a match is affected by external factors (such as bad weather), we will settle your bet based on the official competition rule (this includes matches affected by a mathematical calculation such as the Duckworth-Lewis method (DL) or the Jayadevan system (VJD)*).

*Duckworth Lewis method / Jayadevan system These are systems used to adjust the scores in the event of a rain delay during one-day matches, in order to leave the balance of the match unaltered. The systems use the number of overs each team have still to receive and the number of wickets they have in hand in order to reach an official result.

5. Where no price is quoted for the tie and the official competition rules do not determine a winner then all wagers will be graded cancelled. In competitions where a bowl out or super over determines a winner, then bets will be settled on the official result.

Series Betting:

If a series is drawn and no draw option was offered then all bets will be considered a push and refunded.

Test Matches:

1. In case the game did not go at least 4 innings all bets on the outcome for the over/under are voided.

2. In case the game did not go at least 4 innings all bets on the outcome for the winner of the match are settled based on the official announcement

3. Tied Test Match:

 In the event of a tied test match (i.e. where all innings have been completed and both teams have the same score) all bets on the game will be voided

4. If a three-way moneyline with the draw as the third betting option is offered, only those bettors who wagered on the draw will be paid as winners; those who wagered on either team or contestant to win will lose their stake.

5. If a test match is abandoned or disrupted by outside interference (riot, etc) all bets on this match are void.

One Day Internationals:

1. In case the game did not go at least the official number of overs, all bets on the outcome for the over/under are voided.

2. In case the game did not go at least the official number of overs, all bets on the outcome for the winner of the match are settled based on the official announcement.

3. In the case of the game ending in a draw all bets on the outcome of the match will be voided.

4. In matches where a reserve day is used all wagers will stand and carry over to the reserve day.

Twenty/20:

1.In case the game did not go at least the official number of overs, all bets on the outcome for the over/under are voided.

2. In case the game did not go at least the official number of overs, all bets on the outcome for the winner of the match are settled based on the official announcement.

3. In the case of the game ending in a draw, all bets on the outcome of the match will be voided.

General:

1. We settle bets based on the classification that is published immediately after the race. We do not recognize results overturned later via protests, doping tests, or other means.

2. For head to head matchups, if there is a race rule that adjusts the time of the competitors due to a fall, puncture, mechanical incident, etc. in the last few kilometers of a race, the rider with the fastest time in the official standings will win the match up.

3. In single-race matchups between riders, both riders must start and at least one of them complete the race for bets to stand.

4. If a race is postponed due to weather or force majeure, all bets will stand if, and only if, the race is started within one week of the original start date.

Overall Race Matchups:

1. In Multiple leg/stage overall race matchups, the winner will be the rider that is classified highest at the end of the contest.

2. If neither rider finishes the contest, then the winner will be the rider that completed the most stages.

3. If both riders complete the same number of stages, then the winner will be the rider that was classified higher in their last completed stage.

SUMMER OLYMPICS

1. For contest futures all wagers are action

2. If a particular athlete/team has a yes/no (2-way) price to win the gold medal, then that athlete/team must start competition for action.

3. For Match-Up betting between two athletes / 2 Countries in any event, both athletes /countries must start event for action.

4. For over/under on a countries total medals within a sport, the total is for both the men's and women's competitions within that area - Example: If USA wins 10 medals in men's athletics and 9 in women's athletics, the total medals won by the USA is 19 in Athletics.

5. Events are official after the original medal ceremony. Any subsequent changes to those results do not count.

6. For props on individual athletes, competitor must start the first event they are scheduled to participate for action.

HANDBALL

1. For wagering purposes, winners and losers are determined by the score at the end of normal time. Extra time (Over Time) will not count unless specified.

2. We may offer a so called three-way line with the draw as the third betting option. In this case, when the outcome is a draw then only those bettors who wagered on the draw will be paid as winners. Those who wagered on either team or contestant to win will lose their wager.

3. If the match is postponed for any reason, then all wagers will be cancelled.

TRACK & FIELD

1. Participants awarded gold, silver and bronze medals at the medal ceremony will be deemed 1st, 2nd, and 3rd respectively for betting purposes.

2. We settle bets based on the classification that is published immediately after the race. We do not recognize results overturned later via protests, doping tests, or other means.

Head to Head best finishing position

1. Wagers will have action as long as both participants compete (have a valid start) in any heat or final. However, if we post a contest subsequent to preliminary heat(s), and one of the listed participants (who qualified for next round) does not compete in any future heat or final, all wagers made after the last completed heat (for the two participants) in that event for that contest will have no action.

Best Finishing Position will be determined by the following:

1. The competitor who advances to the latest round of the competition will be declared the winner. For example, if Contestant A reaches the Semi-Final Heat, and Contestant B is eliminated in the Quarter-Final Heat (does not reach Semi-Final Heat), then Contestant A will be graded as the winner.

2. If both contestants are knocked out in the same preliminary round, but compete in the same exact race, starting at the same time, then the better finisher in that race will be declared the winner.

3. If both contestants are knocked out in the same preliminary round, but race in separate races (i.e. compete in different Quarter-Final Heat), then regardless of their time or finish, all wagers will be graded as no action. For example, Contestant A and Contestant B both do not register a time fast enough in the Quarterfinals to advance to the Semi-Finals. All wagers would be graded as no action, as long as Contestant A and Contestant B did not compete in the same exact Quarter-Final Heat versus each other.

4. When two (or more) contestants reach the Finals, then order of finish in the Final will determine the winner for the "Best Finishing Position" contest.

BADMINTON

1. In the event of a match starting but 1. In the event of a match starting but not being completed for any reason, all bets on the outcome of the match will be void.

2. If a player withdraws from either a singles, doubles or mixed doubles match before it is finished, the bets will be refunded, regardless of when in the match the players resigns.

Sets Betting:

1. If a Badminton match is not completed because of a player retirement or disqualification, all Set wagers will be considered void. Such wagers will be canceled and the monies refunded.

2. Set Winner: This bet refers to the winner of a specific set. The respective set must be completed for bets to stand.

3. Set Betting (Correct Score): The bet refers to the correct final score in sets.

Team Match:

1. All bets stand on the outcomes of a team match, even though one or more individual matches should be settled by walk over decisions due to player resignation.

2. If a player is changed in a singles or a doubles match, the bets on this individual match will be refunded. All bets on the outcome of a team match will, however, not be affected by any player substitutions or changes in the team line ups.

Delay or Suspension:

1. If a Badminton match is completed, all wagers stand as written. A delay in the start of a match will not affect the standing of wagers, nor will a suspension, as long as play is resumed and the match completed.

2. In the event a match does not go the specified number of sets, and the match is shortened by tournament officials, the leader determined to be official by tournament officials shall be the winner.

CYCLING

1. We settle bets based on the classification that is published immediately after the race. We do not recognize results overturned later via protests, doping tests, or other means.

2. For head to head matchups, if there is a race rule that adjusts the time of the competitors due to a fall, puncture, mechanical incident, etc. in the last few kilometers of a race, the rider with the fastest time in the official standings will win the match up.

3. In single-race matchups between riders, both riders must start and at least one of them complete the race for bets to stand.

4. If a race is postponed due to weather or force majeure, all bets will stand if, and only if, the race is started within one week of the original start date.

Overall Race Matchups:

1. In Multiple leg/stage overall race matchups, the winner will be the rider that is classified highest at the end of the contest.

2. If neither rider finishes the contest, then the winner will be the rider that completed the most stages.

3. If both riders complete the same number of stages, then the winner will be the rider that was classified higher in their last completed stage.

TABLE TENNIS

1. In the event of a match starting but not being completed for any reason, all bets on the outcome of the match will be void.

2. Set Betting (Correct Score) refers to the correct final score in sets.

3. Set Winner refers to the winner of a specific set. The respective set must be completed for bets to stand.

4. In the case of team matches, in the event of a match-up between players being played twice, only the first result counts.

VOLLEYBALL

1. If a match is suspended before full time is reached, and not completed the same day, wagers on the outcome of the match are considered void and all stakes shall be returned.

Change of Venue:

1. If a match venue is changed, all bets stand.

Set Betting (Correct Score):

1. The bet refers to the correct final score in sets

Set Winner:

1. This bet refers to winner of a specif1. This bet refers to winner of a specific set. The respective set must be completed for bets to stand.

2. The following markets will be void if the match is not completed:

  • To win match
  •  Set betting
  •  Total match points
  •  Team total match points
  •  Handicap set betting

3. For individual set markets, in the event of the set not being completed bets will be void, unless the specific market outcome is already determined, however, if a specified set is completed and the match is not completed, there will be action on bets made on the outcome of the specific set.

Volleyball Points:

1. Under the heading/sport of "Volleyball Points", we will offer a spread for Team A's points vs Team B's points for the match and/or specific sets.

WATER POLO

1. Unless otherwise stated, all wagers are for regulation time only and do not include either overtime or penalty shootouts.

WINTER OLYMPICS

1. For multi-way futures betting, all events are ALL-IN betting - no refunds, unless a stipulation is added that a certain participant must start for action. If such a stipulation is included, then ALL wagers on ALL participants will be void if the stipulated entry does not compete in that specific event.

2. If a particular athlete/team has a yes/no (2-way) price to win the gold medal, then that athlete/team must start competition for action

3. For Match-Up betting between two athletes in any event, both athletes must start event for action.

4. For over/under's on a countries total medals within a sport, the total is for both the men's and women's competitions within that area - Example - If Switzerland wins 8 medals in men's alpine skiing and 4 in women's, the total medals won is 12 in Alpine Skiing.

5. In Olympic hockey, unless otherwise specified, wagering on a game result is based on regulation time only and does not include over-time.

6. Events are official after the original medal ceremony. Any subsequent changes to those results do not count.

7. Gold, Silver and Bronze Medals awarded for a Team competition are counted as 1 Medal per country for any medal count.

Gold Medal Props Rules:

1. For Nation to win most gold medals prop, if 2 or more countries tie for the most gold medals, the tiebreaker will be most total medals won.

2. For props on individual athletes, competitor must start the first event they are scheduled to participate for action

Rugby/Aussie Rules

Rugby League, Super League, Rugby Union & Aussie Rules:

1. Wagers will be paid on the Final result of a contest (normal time or extra time where applicable).

2. We may offer a so called three-way line with the draw as the third betting option. In these cases, when the outcome is a draw, only those bettors who wagered on the draw will be paid as winners; those who wagered on either team or contestant to win will lose their stake.

Poker Matchups:

1. Player who places highest in the money will win.

2. If both players finish out of the money, then the player who plays in more sessions wins.

3. A session will be defined as 1 day of poker regardless of the amount of time played in that day.

All sessions will begin after 7:00 AM location time. If a session starts one day and ends the next morning, it will still be counted as one session.

4. If both players play the same number of sessions the matchup will be a push. Further, if for example player A begins the tournament on day one and goes out on day one and player B begins the tournament on day two and goes out on day two, the matchup A vs. B would be scored as a tie, since they had both played the same number of sessions.

5. In a poker matchup both players must play at least one hand for there to be action.

Poker Propositions:

1. For propositions concerning in the money finishes, the contestant must start the event for action.

WSOP Bracelet Propositions

1. For grading purposes, any proposition related to a player winning a bracelet(s) at the WSOP will not include the Casino Employee event, the Ante up for Africa event, or the Tournament of Champions freeroll.

2. For grading purposes, any proposition related to a woman winning a bracelet(s) at a WSOP open event will not include ladies' events, Employee events, Ante up for Africa event, any age-restricted events, and any freeroll event.

1. All games must go 60 minutes for action.

2. If no draw price is offered then overtime is included.

1. Wagering on WWE (World Wrestling Entertainment) events is only to be done with the understanding that all Management decisions are final for grading purposes. No other rules on the website apply to WWE wagers other than the rules listed below:

2. Bouts noted as being graded with the "initial ruling" are graded with the initial ruling at the venue. Appeals, reversals of decisions, or bout continuations will not be honored for wagering purposes. All wagers made on selections having the "initial ruling" notation are graded immediately when any announcement of a winner is made at ringside. No claims, voids, or concessions will be accepted or honored regardless of the circumstances at hand. Official or unofficial wrestling website results ARE NOT used for grading purposes.

1. All movie openings will have the days of the week included in the wager in the header. Normally these wagers include Friday, Saturday, & Sunday regardless of when the movie actually debuts.

2. These wagers are for domestic box office only unless otherwise stated. Domestic box office includes the US and Canada.

3. All selections will be graded on the Tuesday of the following week using the numbers from www.BoxOfficeMojo.com Any updated or revised numbers will not be re-graded and the information provided on that Tuesday is final.

4. The numbers are listed in millions of dollars. For example if you see 10, that is 10million.

5. If there is a ½ used on the number, then it will be assumed this number is including half a million in their figure. For example, 10½ would be translated at $10.5million. This would mean that $10,499,999 and below is under, and $10,500,001 and above is over. Landing directly on $10.5million would be considered a push.